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Post by Alex on Jul 4, 2012 18:41:30 GMT -8
Intro: The campaign is focused around a cargo ship that crashed in one of the rural sections of the Siethian desert. "Good" characters may be going there to check for survivors or to recover the cargo for the company that lost it. "Bad" characters likely came to pillage and loot whatever they can.
Battlefield: The area is the wreckage of the cargo ship surrounded by scalding desert. Large pieces of shrapnel litter the area around the ship for hundreds of feet and the front section of it is completely annihilated. The ship can be entered through one of the many holes now in the hull. Desert creatures have also taken to scavenging the ship.
Participating Characters: Tsunoii, Kalek, Zephyr, and Dreux's Character (will edit with IC name when it is posted).
Rules: Standard rule set, plus -No healing -No summoning
Once everyone is ready (including myself), I will kick it off with an IC post. Then, the posting order should be:
Tsunoii Dreux's Character Kalek Zephyr
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Post by Alex on Jul 4, 2012 21:05:07 GMT -8
I am going to post the profiles of all of the characters that are participating in their turn order for easy reference.
Name: Tsunoii
Race: Abyssial
Faction Information: Works for the Demons, but frequently lashes out at them, so he's not really trusted. He is wanted by the Seraphics, the Feratics and the Primordials for various charges of murder, assault, arson, etc.
Background: An Abyssial who was raised under a noble family and fairly sheltered. He naturally had an affinity for Necromancy, which his parents tenuously fostered while trying to instill lessons that would prevent Tsunoii from using the magic for evil. Tsunoii grew up with a jaded perspective on the world, which was shattered as soon as he was old enough to explore the world outside Orunomu, his home city in Siethe. What he saw was filth and corruption. The outside world was nothing like he imagined. Tsunoii ran away from home, joining up with the demonic faction after being recognized for having immense destructive capability.
Personality: Tsunoii is a bit obnoxious, he knows that his power is great and will openly mock those weaker than him. However, when someone of equal or greater power hits the scene, one of three things could happen: first, Tsunoii may just retain the same obnoxious attitude. Second, he may become deadly serious and focused on defeating the new, strong opponent. Finally, he may enter into a fit of madness, where his aura seethes darkness and he attacks relentlessly with no regard for his own well-being.
Appearance: Spiky-haired abyssial, average build (not too bulky or skinny), eyes that glow white. He is wearing a light suit of grey and black armor over an ornate garb.
Goals: Find those that are strong and challenge them Eliminate the weak
Magical Inclination: High
Technological Inclination: Low
Known Magical Doctrines and Foci: Necromancy- Shadow Magic and Cursing. Shamanism- Elemental Magic.
Equipment: A single Odachi and a very light shield (used for parrying) mounted on the left forearm. Light armor over ornate garb.
Items not on your person: Owns a house in Sarasein under a false name.
Living Condition: Civilian.
Credits: None.
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Post by Alex on Jul 4, 2012 21:06:05 GMT -8
Name: Varian
Race: Saven
Faction Information: Works with the primordials. Doesn't like The fabrilians or demons, doesn't have a problem with the seraphics.
Background:Grew up in Denesimer. Moved to seethe because because
Personality: Vigilante , Open minded.
Appearance: Large Barbarian. I am Garruk Relentless.
Goals: Hinder the feratics as much as possible. Spread the primordial views.
Magical Inclination:High
Technological Inclination:low
Battle Tactics: I am rutheless
Known Magical Doctrines and Foci: Shamanism
Equipment: Very large War axe, Scale armor.
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Post by Alex on Jul 4, 2012 21:06:37 GMT -8
Name: kalek
Race: ille'ren
Faction Information: seraphic faction +
Background: an ex-adventurer, ex-guard. parents killed as a child, with these events my magic potential awakened for me to flourish
Personality: a renegade vigilante, vowed to protect the innocent and destroy oppressors big and small (theives to tyrants)
Appearance: fully cloaked body, only opens for EXTREME ACTION, muscle toned for agility. a pale blue skin tone.
Goals: become a master
known magical doctrines/foci: lightcasting reality bending GODCASTING
Magical Inclination: high
Technological Inclination: high
Equipment: plasma launcher, plasma sniper, mind link terminal with optical implants, casting glasses
Items not on your person: my mansion on a private-beach-cliff-forested-island, my yacht just off shore floats comfortably.
Living Condition: wealthy
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Post by Alex on Jul 4, 2012 21:07:08 GMT -8
Name: "Zephyr"
Race: Abyssial
Faction Information: Unaligned Seraphics - Wanted for theft, assault/battery, vandalism, arson, murder, conspiracy, and treason. Demons - Wary on the grounds of her association with Xaer, though no official warrants have been issued by demons. Feratics - Wanted for theft, assault/battery, embezzlement, grand digital larceny, and conspiracy to trade or sell stolen information. Primordials - Kill order for her strong affiliation with technology.
Background: Having personally deleted all previous records on her existence, Zephyr is the only name that officially exists for her. She is a master hacker and kleptomaniac, a rather detrimental combination for her. In the past thirty years, she has made herself for the top ten most wanted in three continents on accounts of conspiracy, theft, embezzlement, treason, and other allegations. After her tampering with global archives twenty-one years ago, the only remaining information on her was that she and Xaer has been in brief contact not long after his reappearance and her new criminal record.
Personality: She is wary of strangers (especially the armed variety) because of her wanted status in numerous nations. To friends, she is kind and loyal. Unfortunately for her, she has no recollection of her history except for the past fifty years.
Appearance: Zephyr's aura is a vibrant violet color, shown in her Abyssial eyes. She is somewhat short for her people, standing at 5'10", and has medium-length hair.
Goals: (Update pending...)
Magical Inclination: Low
Technological Inclination: High
Known Magical Doctrines and Foci: None
Equipment: Custom-created equipment from various origins including: mind-link terminal, the Doctor (a small cylindrical device with a wide range of technical applications), prismatic shielding skeleton, and prismatic tethers (weapons which use sharp hand movements as their trigger system to employ their lethality). Zephyr wears average clothing to hide herself in plain sight, relying on her shielding and agility as her defenses.
Items not on your person: Numerous stolen schemata.
Living Condition: Peasant
Credits: 25
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Post by Alex on Jul 4, 2012 21:17:18 GMT -8
Being fairly valued by the Demonic Faction, Tsunoii was often called upon to perform tasks that fit his special skill set. Sometimes it was something fancy, like intimidating an official. Often, however, it was jobs like murder or assault. This time, it was raiding a downed airship for its cargo.
While he always preferred to travel alone, Tsunoii decided that taking some Imps as scouts would probably be a good idea. Upon encountering the crash site, he sends the scouts forward, two to scan the general area, and two to find the best way to enter the ship. "Report back to me in five," Tsunoii tells the Imps.
The Abyssial then found a slightly outlying rock formation that he perched on top of to give himself a better view of the crash. Whil he was the only one on the scene at the moment, he was sure that, before long, the place would be crawling with others trying to claim their share of the cargo.
Now all there is to do is wait.
(Alright Dreux, kick it off. I know I said no summoning, but it is ok if you want a couple of NPCs to accompany you to the crash site).
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ABE
New Member
Posts: 35
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Post by ABE on Jul 4, 2012 21:48:14 GMT -8
Kalek, being known as a rogue by the seraphic faction is sent alone to investigate the crash site and to send report on the findings. He speeds his way to the site but then pulls over 100ft away to scope out the surroundings and the crash site for a status report. Kalek spotted movement of an imp scouting the perimeter in his scope, and after a moment he saw what he thought was a kill shot and took it. *BLAOW!* plasma slams through an imps skull, it collapsing into the open sun brainless "report, 1 imp down"
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Post by Dan on Jul 4, 2012 22:05:09 GMT -8
The familiar sound of a gunshot pierced her concentration as it echoed between the dunes circling the wreckage. Zephyr scanned her surroundings carefully, examining every detail from her vantage point by the hull. She spied two shadows approaching from the remnants of the bow.
She needed to use a more direct approach then. Zephyr looked around the immediate area for anything she could use to her advantage. It was then that she noticed an engine port above her. She stood from her crouching position and then leapt up to take hold of the edge, using it to pull herself into the port as quitely as possible and remain hidden from whatever was approaching.
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Post by Alex on Jul 4, 2012 22:31:40 GMT -8
Tsunoii let out a small "Heh" as he saw the single-passenger, special-issue Seraphic Landcab, Infiltrator model. When he saw the Seraphic exit the vehicle and draw a long sniper rifle, proceeding to blow the brains out of one of his imps, Tsunoii was taken by such a powerful fit of laughter that he almost fell off of his rocky perch. He regained his composure and sent a telepathic message to the Imps; Cease current actions. Converge on the Seraphic.
For the imp patrolling the perimeter, this wasn't much of an order, as it's cohort had just been shot in the head by the Seraphic. It was en route before the order was even given.
The Imps at the crash site had just heard the very faint sound of feet tapping on metal in front of them. Then, Tsunoii's order rang in their heads, and they stopped investigating to attack the Seraphic.
Tsunoii heard a raspy voice in his mind, relaying information back to him:
It haillsss from Ille'se'ur.
Tsunoii squinted his eyes. True enough, he was able to barely make out the pointed ears and pale blue skin of his enemy. An Ille'ren, huh? Tsunoii thought. Then he got a very evil idea.
He focused himself and began to cast a curse on one of the Imps from the crash site. As soon as it got close enough to the Seraphic, the Imp would explode with dark energy. Tsunoii watched as his bomb flew clumsily towards its destination.
Let's see how the Ice Rat likes this trap.
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ABE
New Member
Posts: 35
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Post by ABE on Jul 4, 2012 22:44:00 GMT -8
Kalek wasn't truly aware of the incoming danger but confident in his ability to kill a few imps. he hopped on his hoverbike and put on his shades, then he was off.
darting toward the imps he could feel a strong aura from the leading one. Kalek began a sharp turn while channeling his aura through his whole arm to manifest a chain stretching 25ft to the cursed imp, binding it where it stood, then the hoverbike takes off pulling the imp with it in a large circle. rounding about to have an imp barely alive, bouncing and spinning from the speed, into the second imp! leaving a large dark explosion behind Kalek as he speeds away and knocking a third imp on its back
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Post by Dan on Jul 4, 2012 22:54:09 GMT -8
She heard the creatures skitter away with the help of the port's acoustics, and so peered out from her hiding spot. Satisified with the lack of assailers, she let herself down and began working on the door's security system. She pried off the panel of the door's electronics and took out her trusty Doctor. Zephyr gently placed the cylindrical device into the port and began working at overriding the locking mechanism. The ship was not very old, so the mechanism would not be difficult to break, especially with the aid of her mind-link terminal's excess of databanks.
Within a minute, the door hissed for a moment as the magnetic locks were disabled. The difficult part would be to now pry it open, as the disfiguration of the neighboring parts of the hull would bar the path of the door. Unless... Zephyr slipped her fingers into the crevice she had created by unlocking the portal and pulled slightly. The door fell open with a dull thud against the sand.
"Vertical door," she said to herself with an invisible grin.
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Post by Alex on Jul 4, 2012 23:05:20 GMT -8
Oh this was good. This was very good. Tsunoii watched with glee as his trap was subverted in the most flamboyant of ways. A grandstander, eh? Tsunoii thought. Let's test him just a little more...
Tsunoii once again began charging his aura, black tendrils seething from his arms as he did so. This time, the Imp still left alive would be the target. He reached out and magically gripped the shadowy aura of the Imp. Using the Imps Aura, Tsunoii created a discharge of black energy behind the infernal creature. This sent it lunging toward the Hovercycle at a breakneck pace. Contorting his fingers as he did so, Tsunoii put the final touch on the spell. As soon as the Imp got within 5' of the Ille'ren, shadow spikes would rip out of its form, attempting to impale the mounted Seraphic.
Tsunoii thought that he heard a sound emanate from the airship, but dismissed it as nothing after a quick scan of the side visible to him. Then he turned his attention back to the Seraphic.
This is gonna be good.
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ABE
New Member
Posts: 35
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Post by ABE on Jul 4, 2012 23:12:15 GMT -8
Kalek was impressed by the aura the imps held but there was something strange about it. there was no time to ponder however as the 3rd imp was retaliating without hesitation. Kalek had to be quick, he shutdown and braked the speeder to slow it enough to barrel roll onto the ground, up to a knee to fire a round through the torso of the imp, sending a wave of sand behind me from the combined forces.
the imp stopped immediatly and fell to the ground, on the verge of death for only seconds and it stayed belly down as the plasma burned away its heart.
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Post by Dan on Jul 4, 2012 23:22:01 GMT -8
Numerous loud noises continue to ring out as Zephyr stood on the steps provided by the inside of the door. She placed her hand on the frame and then peered toward the airship's stern.
"Thank you, boys," she stated coyly just before entering the ship itself.
Zephyr stayed just by the door, as she waved her hand in front of her, technologically scanning the area for any remaining security systems. There were more systems dotting the cargobay and what would have been the bridge, had it not already been decimated by the impact.
She activated a projected HUD of sorts in order to keep her guard up against any trick systems and to help her sense of navigation. The Abyssial turned left and began walking toward the stern, where the cargobay would be.
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Post by Alex on Jul 4, 2012 23:31:25 GMT -8
Tsunoii was genuinely impressed by the move the Seraphic pulled off to dodge the trap this time. He was sure that fighting the man would be very fun. One last precaution before entering the fray; Tsunoii expanded his aura as quickly as possible and surveyed the wide area of the crash for unknown aura signatures. A few desert creatures, as expected... Wait. Tsunoii's eyes flashed open as he recognized the aura of a fellow Abyssial. Not a very magical one, as the signature was notably weak. However he sensed it from directly inside the ship. Tsunoii was determined not to let whoever it was steal his cargo.
But what of the Seraphic? He thought. Quickly analyzing the situation, Tsunoii did something unexpected; he jumped off of the rock formation and into plain sight of the Seraphic. He then began to walk at a brisk pace toward the nearest hole in the hull of the ship that will lead him to the unknown aura.
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